Searched refs:invWidth (Results 1 – 4 of 4) sorted by relevance
314 int invWidth = fLastX - fPrevX; in prepost() local315 if (invWidth > 0) { in prepost()316 fBlitter->blitH(fPrevX, y, invWidth); in prepost()323 int invWidth = x - fPrevX; in blitH() local324 if (invWidth > 0) { in blitH()325 fBlitter->blitH(fPrevX, y, invWidth); in blitH()
27 fLookupMultiplier = this->invWidth() * (SKBITMAP_FILTER_TABLE_SIZE-1); in SkBitmapFilter()41 float invWidth() const { return fInvWidth; } in invWidth() function
1364 FIXP_SGL invWidth; in calcNrgPerSubband() local1371 invWidth = FX_DBL2FX_SGL(GetInvInt(next_pos - start_pos)); in calcNrgPerSubband()1452 *nrgEst++ = fMult(sum, invWidth); in calcNrgPerSubband()1485 FIXP_SGL invWidth; in calcNrgPerSfb() local1496 invWidth = FX_DBL2FX_SGL(GetInvInt(next_pos - start_pos)); in calcNrgPerSfb()1573 sum = fMult(sum,invWidth); in calcNrgPerSfb()
4253 const float invWidth = 1.0f / width; in generateMipmap() local4256 invWidth, (width - 1) * invWidth, invHeight, (height - 1) * invHeight)); in generateMipmap()