Searched refs:inverse_transform_bbox (Results 1 – 1 of 1) sorted by relevance
23 static bool inverse_transform_bbox(const SkMatrix& matrix, SkRect* bbox) { in inverse_transform_bbox() function907 if (!inverse_transform_bbox(finalMatrix, &bbox)) { in make_function_shader()977 if (!inverse_transform_bbox(finalMatrix, &deviceBounds)) { in make_image_shader()1260 if (!inverse_transform_bbox(canvasTransform, &shaderRect)) {