Searched refs:is3D (Results 1 – 4 of 4) sorted by relevance
132 bool is3D = de::inRange<int>(program, PROGRAM_3D_FLOAT, PROGRAM_3D_UINT_BIAS); in getProgram() local171 else if (isCube || (is2D && isArray) || is3D) in getProgram()
2525 bool is3D; in init() member2555 bool is3D; in init() member2582 if (targets[targetNdx].is3D && !formats[formatNdx].supports3D) in init()2604 …(s_filters[filterNdx].sampling == TextureBorderClampTest::SAMPLE_GATHER && targets[targetNdx].is3D) in init()2617 if (wrapConfigs[wrapNdx].is3D != targets[targetNdx].is3D) in init()2628 if (!targets[targetNdx].is3D) in init()
2330 const bool is3D = target == GL_TEXTURE_3D || target == GL_TEXTURE_2D_ARRAY; in getTestedSize() local2339 else if (is3D) in getTestedSize()
200 bool is3D = de::inRange<int>(program, PROGRAM_3D_FLOAT, PROGRAM_3D_UINT_BIAS); in initializePrograms() local216 else if (isCube || (is2D && isArray) || is3D) in initializePrograms()