Searched refs:isFragCase (Results 1 – 1 of 1) sorted by relevance
747 const bool isFragCase = m_shaderType == SHADERTYPE_FRAG; in genNonComputeSource() local758 if (isFragCase || isVertAndFragment) in genNonComputeSource()776 if (isFragCase || isVertAndFragment) in genNonComputeSource()