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Searched refs:isPLR (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/core/
DSkShadowShader.cpp454 int isPLR = 0; in GenKey() local
456 isPLR = isPLR | ((shadowFP.fIsPointLight[i] ? 1 : 0) << i); in GenKey()
457 isPLR = isPLR | ((shadowFP.fIsRadialLight[i] ? 1 : 0) << (i+4)); in GenKey()
459 b->add32(isPLR); in GenKey()