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Searched refs:isSamplerComplete (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
DTexture.h82 virtual bool isSamplerComplete() const = 0;
140 virtual bool isSamplerComplete() const;
192 virtual bool isSamplerComplete() const;
DTexture.cpp362 ASSERT(isSamplerComplete()); in getLevelCount()
491 bool Texture2D::isSamplerComplete() const in isSamplerComplete() function in gl::Texture2D
739 ASSERT(isSamplerComplete()); in getLevelCount()
780 bool TextureCubeMap::isSamplerComplete() const in isSamplerComplete() function in gl::TextureCubeMap
DContext.cpp2034 if(envEnable[samplerIndex] && texture->isSamplerComplete()) in applyTextures()
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.h107 virtual bool isSamplerComplete() const = 0;
180 virtual bool isSamplerComplete() const;
238 virtual bool isSamplerComplete() const;
300 virtual bool isSamplerComplete() const;
DTexture.cpp629 ASSERT(isSamplerComplete()); in getLevelCount()
831 bool Texture2D::isSamplerComplete() const in isSamplerComplete() function in es2::Texture2D
1127 ASSERT(isSamplerComplete()); in getLevelCount()
1169 bool TextureCubeMap::isSamplerComplete() const in isSamplerComplete() function in es2::TextureCubeMap
1598 ASSERT(isSamplerComplete()); in getLevelCount()
1791 bool Texture3D::isSamplerComplete() const in isSamplerComplete() function in es2::Texture3D
DContext.cpp3040 if(texture->isSamplerComplete()) in applyTextures()
4198 if(textureLevel != 0 && !texture->isSamplerComplete()) in validateSharedImage()
4203 if(textureLevel == 0 && !(texture->isSamplerComplete() && texture->getLevelCount() == 1)) in validateSharedImage()
/external/swiftshader/src/OpenGL/libGLES_CM/
DTexture.h88 virtual bool isSamplerComplete() const = 0;
155 virtual bool isSamplerComplete() const;
DTexture.cpp453 ASSERT(isSamplerComplete()); in getLevelCount()
630 bool Texture2D::isSamplerComplete() const in isSamplerComplete() function in es1::Texture2D
DContext.cpp2056 if(texture && texture->isSamplerComplete()) in applyTextures()
3115 if(textureLevel != 0 && !texture->isSamplerComplete()) in validateSharedImage()
3120 if(textureLevel == 0 && !(texture->isSamplerComplete() && texture->getLevelCount() == 1)) in validateSharedImage()