Searched refs:isSamplerComplete (Results 1 – 9 of 9) sorted by relevance
82 virtual bool isSamplerComplete() const = 0;140 virtual bool isSamplerComplete() const;192 virtual bool isSamplerComplete() const;
362 ASSERT(isSamplerComplete()); in getLevelCount()491 bool Texture2D::isSamplerComplete() const in isSamplerComplete() function in gl::Texture2D739 ASSERT(isSamplerComplete()); in getLevelCount()780 bool TextureCubeMap::isSamplerComplete() const in isSamplerComplete() function in gl::TextureCubeMap
2034 if(envEnable[samplerIndex] && texture->isSamplerComplete()) in applyTextures()
107 virtual bool isSamplerComplete() const = 0;180 virtual bool isSamplerComplete() const;238 virtual bool isSamplerComplete() const;300 virtual bool isSamplerComplete() const;
629 ASSERT(isSamplerComplete()); in getLevelCount()831 bool Texture2D::isSamplerComplete() const in isSamplerComplete() function in es2::Texture2D1127 ASSERT(isSamplerComplete()); in getLevelCount()1169 bool TextureCubeMap::isSamplerComplete() const in isSamplerComplete() function in es2::TextureCubeMap1598 ASSERT(isSamplerComplete()); in getLevelCount()1791 bool Texture3D::isSamplerComplete() const in isSamplerComplete() function in es2::Texture3D
3040 if(texture->isSamplerComplete()) in applyTextures()4198 if(textureLevel != 0 && !texture->isSamplerComplete()) in validateSharedImage()4203 if(textureLevel == 0 && !(texture->isSamplerComplete() && texture->getLevelCount() == 1)) in validateSharedImage()
88 virtual bool isSamplerComplete() const = 0;155 virtual bool isSamplerComplete() const;
453 ASSERT(isSamplerComplete()); in getLevelCount()630 bool Texture2D::isSamplerComplete() const in isSamplerComplete() function in es1::Texture2D
2056 if(texture && texture->isSamplerComplete()) in applyTextures()3115 if(textureLevel != 0 && !texture->isSamplerComplete()) in validateSharedImage()3120 if(textureLevel == 0 && !(texture->isSamplerComplete() && texture->getLevelCount() == 1)) in validateSharedImage()