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Searched refs:isTriangleMode (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h594 bool isTriangleMode(GLenum drawMode);
DContext.cpp3040 return mState.cullFaceEnabled && mState.cullMode == GL_FRONT_AND_BACK && isTriangleMode(drawMode); in cullSkipsDraw()
3043 bool Context::isTriangleMode(GLenum drawMode) in isTriangleMode() function in es1::Context
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h717 bool isTriangleMode(GLenum drawMode);
DContext.cpp3810 return mState.cullFaceEnabled && mState.cullMode == GL_FRONT_AND_BACK && isTriangleMode(drawMode); in cullSkipsDraw()
3813 bool Context::isTriangleMode(GLenum drawMode) in isTriangleMode() function in es2::Context
/external/swiftshader/src/OpenGL/libGL/
DContext.h751 bool isTriangleMode(GLenum drawMode);
DContext.cpp2731 return mState.cullFaceEnabled && mState.cullMode == GL_FRONT_AND_BACK && isTriangleMode(drawMode); in cullSkipsDraw()
2734 bool Context::isTriangleMode(GLenum drawMode) in isTriangleMode() function in gl::Context