Searched refs:isTriangleMode (Results 1 – 6 of 6) sorted by relevance
594 bool isTriangleMode(GLenum drawMode);
3040 return mState.cullFaceEnabled && mState.cullMode == GL_FRONT_AND_BACK && isTriangleMode(drawMode); in cullSkipsDraw()3043 bool Context::isTriangleMode(GLenum drawMode) in isTriangleMode() function in es1::Context
717 bool isTriangleMode(GLenum drawMode);
3810 return mState.cullFaceEnabled && mState.cullMode == GL_FRONT_AND_BACK && isTriangleMode(drawMode); in cullSkipsDraw()3813 bool Context::isTriangleMode(GLenum drawMode) in isTriangleMode() function in es2::Context
751 bool isTriangleMode(GLenum drawMode);
2731 return mState.cullFaceEnabled && mState.cullMode == GL_FRONT_AND_BACK && isTriangleMode(drawMode); in cullSkipsDraw()2734 bool Context::isTriangleMode(GLenum drawMode) in isTriangleMode() function in gl::Context