Searched refs:isUsedInShader (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fUniformApiTests.cpp | 956 bool isUsedInShader; member 972 , isUsedInShader (isUsedInShader_) in BasicUniform() 999 bool isUsedInShader; member 1002 …: name(name_), minSize(minS), maxSize(maxS), type(type_), isUsedInShader(used) { DE_ASSERT(minSize… in BasicUniformReportRef() 1004 : name(name_), minSize(1), maxSize(1), type(type_), isUsedInShader(used) {} in BasicUniformReportRef() 1324 if (unif.isUsedInShader) in writeUniformComparisons() 1502 DE_ASSERT(reference.minSize >= 1 || (reference.minSize == 0 && !reference.isUsedInShader)); in getActiveUniforms() 1534 …if (expected.isUsedInShader && BasicUniformReportGL::findWithName(basicUniformReportsDst, expected… in getActiveUniforms() 1568 if (basicUniformReportsRef[i].isUsedInShader) in getActiveUniformsiv() 1611 DE_ASSERT(reference.minSize >= 1 || (reference.minSize == 0 && !reference.isUsedInShader)); in getActiveUniformsiv() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fUniformApiTests.cpp | 791 bool isUsedInShader; member 807 , isUsedInShader (isUsedInShader_) in BasicUniform() 834 bool isUsedInShader; member 837 …: name(name_), minSize(minS), maxSize(maxS), type(type_), isUsedInShader(used) { DE_ASSERT(minSize… in BasicUniformReportRef() 839 : name(name_), minSize(1), maxSize(1), type(type_), isUsedInShader(used) {} in BasicUniformReportRef() 1134 if (unif.isUsedInShader) in writeUniformComparisons() 1305 DE_ASSERT(reference.minSize >= 1 || (reference.minSize == 0 && !reference.isUsedInShader)); in getActiveUniforms() 1337 …if (expected.isUsedInShader && BasicUniformReportGL::findWithName(basicUniformReportsDst, expected… in getActiveUniforms() 1366 if (uniform.isUsedInShader) in getUniforms()
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/external/deqp/modules/gles31/functional/ |
D | es31fProgramUniformTests.cpp | 846 bool isUsedInShader; member 862 , isUsedInShader (isUsedInShader_) in BasicUniform() 889 bool isUsedInShader; member 892 …: name(name_), minSize(minS), maxSize(maxS), type(type_), isUsedInShader(used) { DE_ASSERT(minSize… in BasicUniformReportRef() 894 : name(name_), minSize(1), maxSize(1), type(type_), isUsedInShader(used) {} in BasicUniformReportRef() 1140 if (unif.isUsedInShader) in writeUniformComparisons() 1282 if (uniform.isUsedInShader) in getUniforms()
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