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Searched refs:isUsedInShader (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fUniformApiTests.cpp956 bool isUsedInShader; member
972 , isUsedInShader (isUsedInShader_) in BasicUniform()
999 bool isUsedInShader; member
1002 …: name(name_), minSize(minS), maxSize(maxS), type(type_), isUsedInShader(used) { DE_ASSERT(minSize… in BasicUniformReportRef()
1004 : name(name_), minSize(1), maxSize(1), type(type_), isUsedInShader(used) {} in BasicUniformReportRef()
1324 if (unif.isUsedInShader) in writeUniformComparisons()
1502 DE_ASSERT(reference.minSize >= 1 || (reference.minSize == 0 && !reference.isUsedInShader)); in getActiveUniforms()
1534 …if (expected.isUsedInShader && BasicUniformReportGL::findWithName(basicUniformReportsDst, expected… in getActiveUniforms()
1568 if (basicUniformReportsRef[i].isUsedInShader) in getActiveUniformsiv()
1611 DE_ASSERT(reference.minSize >= 1 || (reference.minSize == 0 && !reference.isUsedInShader)); in getActiveUniformsiv()
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/external/deqp/modules/gles2/functional/
Des2fUniformApiTests.cpp791 bool isUsedInShader; member
807 , isUsedInShader (isUsedInShader_) in BasicUniform()
834 bool isUsedInShader; member
837 …: name(name_), minSize(minS), maxSize(maxS), type(type_), isUsedInShader(used) { DE_ASSERT(minSize… in BasicUniformReportRef()
839 : name(name_), minSize(1), maxSize(1), type(type_), isUsedInShader(used) {} in BasicUniformReportRef()
1134 if (unif.isUsedInShader) in writeUniformComparisons()
1305 DE_ASSERT(reference.minSize >= 1 || (reference.minSize == 0 && !reference.isUsedInShader)); in getActiveUniforms()
1337 …if (expected.isUsedInShader && BasicUniformReportGL::findWithName(basicUniformReportsDst, expected… in getActiveUniforms()
1366 if (uniform.isUsedInShader) in getUniforms()
/external/deqp/modules/gles31/functional/
Des31fProgramUniformTests.cpp846 bool isUsedInShader; member
862 , isUsedInShader (isUsedInShader_) in BasicUniform()
889 bool isUsedInShader; member
892 …: name(name_), minSize(minS), maxSize(maxS), type(type_), isUsedInShader(used) { DE_ASSERT(minSize… in BasicUniformReportRef()
894 : name(name_), minSize(1), maxSize(1), type(type_), isUsedInShader(used) {} in BasicUniformReportRef()
1140 if (unif.isUsedInShader) in writeUniformComparisons()
1282 if (uniform.isUsedInShader) in getUniforms()