Searched refs:is_length_nearly_zero (Results 1 – 2 of 2) sorted by relevance
/external/skia/src/core/ |
D | SkPoint.cpp | 91 static inline bool is_length_nearly_zero(float dx, float dy, in is_length_nearly_zero() function 101 if (is_length_nearly_zero(x, y, &mag2)) { in Normalize() 149 if (is_length_nearly_zero(x, y, &mag2)) { in setLength() 186 if (is_length_nearly_zero(x, y, &mag2)) { in setLengthFast()
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D | SkPoint3.cpp | 21 static inline bool is_length_nearly_zero(float x, float y, float z, float *lengthSquared) { in is_length_nearly_zero() function 48 if (is_length_nearly_zero(fX, fY, fZ, &magSq)) { in normalize()
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