Searched refs:kBaseMS (Results 1 – 1 of 1) sorted by relevance
876 static const SkScalar kBaseMS = 1000.f / 60.f; // ms/frame to hit 60 fps in drawStats() local896 canvas->drawLine(rect.fLeft, rect.fBottom - kBaseMS*kPixelPerMS, in drawStats()897 rect.fRight, rect.fBottom - kBaseMS*kPixelPerMS, paint); in drawStats()