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/external/skia/src/gpu/glsl/
DGrGLSLBlend.cpp20 static const char kComponents[] = { 'r', 'g', 'b' }; in hard_light() local
21 for (size_t i = 0; i < SK_ARRAY_COUNT(kComponents); ++i) { in hard_light()
22 char component = kComponents[i]; in hard_light()