Searched refs:kGeometry_GrShaderFlag (Results 1 – 5 of 5) sorted by relevance
57 v.fVisibility |= kGeometry_GrShaderFlag; in internalAddVarying()112 if (v.fVisibility & kGeometry_GrShaderFlag) { in finalize()120 if (v.fVisibility & kGeometry_GrShaderFlag) { in finalize()
47 if (shaders & kGeometry_GrShaderFlag) { in addFeature()93 rtAdjustVisibility |= kGeometry_GrShaderFlag; in emitAndInstallPrimProc()318 if (visibility & kGeometry_GrShaderFlag) { in emitSampler()340 if (access.visibility() & kGeometry_GrShaderFlag) { in emitImageStorage()485 fGS.finalize(kGeometry_GrShaderFlag); in finalizeShaders()
198 GR_STATIC_ASSERT((1 << kGeometry_GrShaderType) == kGeometry_GrShaderFlag); in initSamplerPrecisionTable()
96 kGeometry_GrShaderFlag = 1 << kGeometry_GrShaderType, enumerator
140 if (visibility & kGeometry_GrShaderFlag) { in visibility_to_vk_stage_flags()