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Searched refs:kGeometry_GrShaderFlag (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLVarying.cpp57 v.fVisibility |= kGeometry_GrShaderFlag; in internalAddVarying()
112 if (v.fVisibility & kGeometry_GrShaderFlag) { in finalize()
120 if (v.fVisibility & kGeometry_GrShaderFlag) { in finalize()
DGrGLSLProgramBuilder.cpp47 if (shaders & kGeometry_GrShaderFlag) { in addFeature()
93 rtAdjustVisibility |= kGeometry_GrShaderFlag; in emitAndInstallPrimProc()
318 if (visibility & kGeometry_GrShaderFlag) { in emitSampler()
340 if (access.visibility() & kGeometry_GrShaderFlag) { in emitImageStorage()
485 fGS.finalize(kGeometry_GrShaderFlag); in finalizeShaders()
/external/skia/src/gpu/
DGrShaderCaps.cpp198 GR_STATIC_ASSERT((1 << kGeometry_GrShaderType) == kGeometry_GrShaderFlag); in initSamplerPrecisionTable()
/external/skia/include/gpu/
DGrTypesPriv.h96 kGeometry_GrShaderFlag = 1 << kGeometry_GrShaderType, enumerator
/external/skia/src/gpu/vk/
DGrVkDescriptorSetManager.cpp140 if (visibility & kGeometry_GrShaderFlag) { in visibility_to_vk_stage_flags()