Searched refs:kIsOpaque_Flag (Results 1 – 3 of 3) sorted by relevance
25 : fFlags(opaque == Opaque::kYes ? kIsOpaque_Flag : 0) {}32 fFlags = kColorIsKnown_Flag | kIsOpaque_Flag; in setToConstant()40 void setToUnknownOpaque() { fFlags = kIsOpaque_Flag; } in setToUnknownOpaque()42 bool isOpaque() const { return SkToBool(kIsOpaque_Flag & fFlags); } in isOpaque()55 kIsOpaque_Flag = 0x2, enumerator
138 kIsOpaque_Flag = 1 << 1, //!< Hint from client that rendering to this device will be enumerator
80 *flags |= SkGpuDevice::kIsOpaque_Flag; in CheckAlphaTypeAndGetFlags()140 SkToBool(flags & kIsOpaque_Flag)), renderTargetContext->surfaceProps()) in SkGpuDevice()145 fOpaque = SkToBool(flags & kIsOpaque_Flag); in SkGpuDevice()