Searched refs:kRegenTex (Results 1 – 1 of 1) sorted by relevance
228 kRegenTex = 0x4, enumerator229 kRegenGlyph = 0x8 | kRegenTex, // we have to regenerate the texture coords when we regen glyphs233 kRegenPosTex = kRegenPos | kRegenTex,235 kRegenPosColTex = kRegenPos | kRegenCol | kRegenTex,237 kRegenColTex = kRegenCol | kRegenTex,279 regenMaskBits |= regenerateTextureCoords ? kRegenTex : 0; in regenInOp()290 case kRegenTex: in regenInOp()