Searched refs:kTessellating (Results 1 – 4 of 4) sorted by relevance
98 kTessellating = 1 << 7, enumerator
44 return GpuPathRenderers::kTessellating; in get_named_pathrenderers_flags()
59 if (options.fGpuPathRenderers & GpuPathRenderers::kTessellating) { in GrPathRendererChain()
261 gPathRendererNames[GpuPathRenderers::kTessellating] = "Tessellating"; in Viewer()1063 prButton(GpuPathRenderers::kTessellating); in drawImGui()1069 prButton(GpuPathRenderers::kTessellating); in drawImGui()1298 prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kTessellating]); in updateUIState()1304 prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kTessellating]); in updateUIState()