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Searched refs:kVertex_GrShaderFlag (Results 1 – 9 of 9) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkUniformHandler.cpp148 … SkDEBUGCODE(static const uint32_t kVisibilityMask = kVertex_GrShaderFlag|kFragment_GrShaderFlag); in internalAddUniformArray()
169 SkASSERT(kVertex_GrShaderFlag == visibility || kFragment_GrShaderFlag == visibility); in internalAddUniformArray()
176 uint32_t* currentOffset = kVertex_GrShaderFlag == visibility ? &fCurrentVertexUBOOffset in internalAddUniformArray()
197 SkDEBUGCODE(static const uint32_t kVisMask = kVertex_GrShaderFlag | kFragment_GrShaderFlag); in addSampler()
221 SkASSERT(kVertex_GrShaderFlag == visibility || kFragment_GrShaderFlag == visibility); in appendUniformDecls()
252 uint32_t uniformBinding = (visibility == kVertex_GrShaderFlag) ? kVertexBinding in appendUniformDecls()
254 const char* stage = (visibility == kVertex_GrShaderFlag) ? "vertex" : "fragment"; in appendUniformDecls()
DGrVkDescriptorSetManager.cpp28 fBindingVisibilities.push_back(kVertex_GrShaderFlag); in GrVkDescriptorSetManager()
44 kVertex_GrShaderFlag == visibilities[0] && in GrVkDescriptorSetManager()
48 fBindingVisibilities.push_back(kVertex_GrShaderFlag); in GrVkDescriptorSetManager()
137 if (visibility & kVertex_GrShaderFlag) { in visibility_to_vk_stage_flags()
DGrVkPipelineStateDataManager.cpp36 (kVertex_GrShaderFlag == uniformInfo.fVisibility) ? GrVkUniformHandler::kVertexBinding in GrVkPipelineStateDataManager()
/external/skia/src/gpu/glsl/
DGrGLSLProgramBuilder.cpp44 if (shaders & kVertex_GrShaderFlag) { in addFeature()
91 GrShaderFlags rtAdjustVisibility = kVertex_GrShaderFlag; in emitAndInstallPrimProc()
315 if (visibility & kVertex_GrShaderFlag) { in emitSampler()
337 if (access.visibility() & kVertex_GrShaderFlag) { in emitImageStorage()
482 fVS.finalize(kVertex_GrShaderFlag); in finalizeShaders()
DGrGLSLGeometryProcessor.cpp49 fInstalledTransforms.push_back().fHandle = uniformHandler->addUniform(kVertex_GrShaderFlag, in emitTransforms()
105 *viewMatrixUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in setupPosition()
DGrGLSLVarying.cpp51 v.fVisibility |= kVertex_GrShaderFlag; in internalAddVarying()
109 if (v.fVisibility & kVertex_GrShaderFlag) { in finalize()
/external/skia/src/gpu/
DGrShaderCaps.cpp197 GR_STATIC_ASSERT((1 << kVertex_GrShaderType) == kVertex_GrShaderFlag); in initSamplerPrecisionTable()
/external/skia/include/gpu/
DGrTypesPriv.h95 kVertex_GrShaderFlag = 1 << kVertex_GrShaderType, enumerator
/external/skia/src/gpu/instanced/
DInstanceProcessor.cpp66 fParamsAccess.reset(kRGBA_float_GrPixelConfig, paramsBuffer, kVertex_GrShaderFlag); in InstanceProcessor()