Searched refs:lastStage (Results 1 – 3 of 3) sorted by relevance
506 int lastStage = nullValue; in getLastStage() local512 lastStage = de::max(lastStage, index); in getLastStage()515 if (lastStage == nullValue) in getLastStage()518 return s_shaderStageOrder[lastStage]; in getLastStage()
1260 const glu::ShaderType lastStage = getShaderMaskLastStage(stageBits); in isArrayedInterface() local1261 return lastStage == glu::SHADERTYPE_TESSELLATION_CONTROL; in isArrayedInterface()5282 const glu::ShaderType lastStage = getShaderMaskLastStage(presentShadersMask); in generateProgramOutputBlockContents() local5288 if (lastStage == glu::SHADERTYPE_VERTEX || in generateProgramOutputBlockContents()5289 lastStage == glu::SHADERTYPE_GEOMETRY || in generateProgramOutputBlockContents()5290 lastStage == glu::SHADERTYPE_TESSELLATION_EVALUATION || in generateProgramOutputBlockContents()5311 else if (lastStage == glu::SHADERTYPE_FRAGMENT) in generateProgramOutputBlockContents()5325 else if (lastStage == glu::SHADERTYPE_TESSELLATION_CONTROL) in generateProgramOutputBlockContents()5357 else if (lastStage == glu::SHADERTYPE_COMPUTE) in generateProgramOutputBlockContents()5559 const glu::ShaderType lastStage = getShaderMaskLastStage(presentShadersMask); in generateProgramOutputLocationBlockContents() local[all …]
3844 for (int stage = 1, lastStage = getMaxStageCount(); stage <= lastStage; in finalizeSchedule() local