Searched refs:levelDatas (Results 1 – 1 of 1) sorted by relevance
1275 void decompressTexture (vector<ArrayBuffer<deUint8> >& levelDatas, in decompressTexture() argument1299 levelDatas.resize(getLevelCount(info)); in decompressTexture()1305 de::ArrayBuffer<deUint8>& levelData = levelDatas[level]; in decompressTexture()1324 vector<de::ArrayBuffer<deUint8> > levelDatas; in renderTexture2D() local1327 decompressTexture(levelDatas, levelAccesses, renderContext, info, data); in renderTexture2D()1396 vector<de::ArrayBuffer<deUint8> > levelDatas; in renderTexture3D() local1399 decompressTexture(levelDatas, levelAccesses, renderContext, info, data); in renderTexture3D()1477 vector<ArrayBuffer<deUint8> > levelDatas[6]; in renderTextureCubemap() local1494 levelDatas[faceNdx].resize(getLevelCount(info)); in renderTextureCubemap()1508 ArrayBuffer<deUint8>& levelData = levelDatas[faceNdx][level]; in renderTextureCubemap()[all …]