Searched refs:light1Diffuse (Results 1 – 1 of 1) sorted by relevance
640 static GLfloat light1Diffuse[] = { 0.07f, 0.14f, 0.35f, 1.f }; in appInit() local686 glUniform4fv(sShaderLit.light_1_diffuse, 1, light1Diffuse); in appInit()692 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1Diffuse); in appInit()