Searched refs:linesToSkip (Results 1 – 3 of 3) sorted by relevance
13 private final int linesToSkip; field in BufferedReaderDataMapper19 BufferedReaderDataMapper(int linesToSkip) { in BufferedReaderDataMapper() argument20 this.linesToSkip = linesToSkip; in BufferedReaderDataMapper()31 if (++lineNo > linesToSkip) { in map()
298 const int linesToSkip = SkTMin(stripeHeight, height - i * stripeHeight); in fuzz_img() local299 codec->skipScanlines(linesToSkip); in fuzz_img()323 const int linesToSkip = SkTMin(stripeHeight, height - (i + 1) * stripeHeight); in fuzz_img() local324 if (linesToSkip > 0) { in fuzz_img()325 codec->skipScanlines(linesToSkip); in fuzz_img()
618 const int linesToSkip = SkTMin(stripeHeight, height - i * stripeHeight); in draw() local619 codec->skipScanlines(linesToSkip); in draw()644 const int linesToSkip = SkTMin(stripeHeight, height - (i + 1) * stripeHeight); in draw() local645 if (linesToSkip > 0) { in draw()646 codec->skipScanlines(linesToSkip); in draw()