Searched refs:linkedAttribute (Results 1 – 4 of 4) sorted by relevance
197 if(linkedAttribute[index].name == std::string(name)) in getAttributeLocation()1231 if(!linkedAttribute[location].name.empty()) in linkAttributes()1236 linkedAttribute[location] = *attribute; in linkAttributes()1269 linkedAttribute[availableIndex] = *attribute; in linkAttributes()1275 int index = vertexShader->getSemanticIndex(linkedAttribute[attributeIndex].name); in linkAttributes()1276 int rows = std::max(VariableRowCount(linkedAttribute[attributeIndex].type), 1); in linkAttributes()1925 linkedAttribute[index].name.clear(); in unlink()2063 if(linkedAttribute[attribute].name.empty()) in getActiveAttribute()2078 const char *string = linkedAttribute[attribute].name.c_str(); in getActiveAttribute()2091 *type = linkedAttribute[attribute].type; in getActiveAttribute()[all …]
177 glsl::Attribute linkedAttribute[MAX_VERTEX_ATTRIBS]; variable
279 if(linkedAttribute[index].name == std::string(name)) in getAttributeLocation()1532 if(!linkedAttribute[location + i].name.empty()) in linkAttributes()1534 …%s' aliases attribute '%s' at location %d", attribute->name.c_str(), linkedAttribute[location].nam… in linkAttributes()1542 linkedAttribute[location + i] = *attribute; in linkAttributes()1566 linkedAttribute[availableIndex + i] = *attribute; in linkAttributes()1573 int index = vertexShader->getSemanticIndex(linkedAttribute[attributeIndex].name); in linkAttributes()1574 int rows = std::max(VariableRegisterCount(linkedAttribute[attributeIndex].type), 1); in linkAttributes()2433 linkedAttribute[index].name.clear(); in unlink()2574 if(linkedAttribute[attribute].name.empty()) in getActiveAttribute()2589 const char *string = linkedAttribute[attribute].name.c_str(); in getActiveAttribute()[all …]
281 glsl::Attribute linkedAttribute[MAX_VERTEX_ATTRIBS]; variable