Home
last modified time | relevance | path

Searched refs:linkedAttribute (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
DProgram.cpp197 if(linkedAttribute[index].name == std::string(name)) in getAttributeLocation()
1231 if(!linkedAttribute[location].name.empty()) in linkAttributes()
1236 linkedAttribute[location] = *attribute; in linkAttributes()
1269 linkedAttribute[availableIndex] = *attribute; in linkAttributes()
1275 int index = vertexShader->getSemanticIndex(linkedAttribute[attributeIndex].name); in linkAttributes()
1276 int rows = std::max(VariableRowCount(linkedAttribute[attributeIndex].type), 1); in linkAttributes()
1925 linkedAttribute[index].name.clear(); in unlink()
2063 if(linkedAttribute[attribute].name.empty()) in getActiveAttribute()
2078 const char *string = linkedAttribute[attribute].name.c_str(); in getActiveAttribute()
2091 *type = linkedAttribute[attribute].type; in getActiveAttribute()
[all …]
DProgram.h177 glsl::Attribute linkedAttribute[MAX_VERTEX_ATTRIBS]; variable
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp279 if(linkedAttribute[index].name == std::string(name)) in getAttributeLocation()
1532 if(!linkedAttribute[location + i].name.empty()) in linkAttributes()
1534 …%s' aliases attribute '%s' at location %d", attribute->name.c_str(), linkedAttribute[location].nam… in linkAttributes()
1542 linkedAttribute[location + i] = *attribute; in linkAttributes()
1566 linkedAttribute[availableIndex + i] = *attribute; in linkAttributes()
1573 int index = vertexShader->getSemanticIndex(linkedAttribute[attributeIndex].name); in linkAttributes()
1574 int rows = std::max(VariableRegisterCount(linkedAttribute[attributeIndex].type), 1); in linkAttributes()
2433 linkedAttribute[index].name.clear(); in unlink()
2574 if(linkedAttribute[attribute].name.empty()) in getActiveAttribute()
2589 const char *string = linkedAttribute[attribute].name.c_str(); in getActiveAttribute()
[all …]
DProgram.h281 glsl::Attribute linkedAttribute[MAX_VERTEX_ATTRIBS]; variable