Searched refs:loc_normal (Results 1 – 1 of 1) sorted by relevance
249 int loc_normal = -1; in drawGLObject() local260 loc_normal = sShaderLit.normal; in drawGLObject()279 glVertexAttribPointer(loc_normal, 3, GL_FLOAT, GL_FALSE, 0, in drawGLObject()281 glEnableVertexAttribArray(loc_normal); in drawGLObject()286 glDisableVertexAttribArray(loc_normal); in drawGLObject()