Searched refs:lodZ (Results 1 – 4 of 4) sorted by relevance
/external/swiftshader/src/Shader/ |
D | SamplerCore.hpp | 58 …void cubeFace(Int face[4], Float4 &U, Float4 &V, Float4 &lodX, Float4 &lodY, Float4 &lodZ, Float4 …
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D | SamplerCore.cpp | 97 Float4 lodZ; in sampleTexture() local 101 cubeFace(face, uuuu, vvvv, lodX, lodY, lodZ, u, v, w); in sampleTexture() 117 computeLodCube(texture, lod, lodX, lodY, lodZ, q.x, dsx, dsy, method); in sampleTexture() 325 Float4 lodZ; in sampleTexture() local 329 cubeFace(face, uuuu, vvvv, lodX, lodY, lodZ, u, v, w); in sampleTexture() 345 computeLodCube(texture, lod, lodX, lodY, lodZ, q.x, dsx, dsy, method); in sampleTexture() 1588 …ce(Int face[4], Float4 &U, Float4 &V, Float4 &lodX, Float4 &lodY, Float4 &lodZ, Float4 &x, Float4 … in cubeFace() argument 1640 lodZ = z * M; in cubeFace()
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureFilteringTests.cpp | 795 const float lodZ = curCase.lod.z(); in iterate() local 801 …const float sZ = deFloatExp2(lodZ) * float(de::max(m_renderer.getRenderWidth(), m_renderer.getRen… in iterate()
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureFilteringTests.cpp | 1094 const float lodZ = curCase.lod.z(); in iterate() local 1100 …const float sZ = deFloatExp2(lodZ)*float(de::max(viewport.width, viewport.height)) / float(m_grad… in iterate()
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