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/external/mesa3d/src/mesa/math/
Dm_xform_tmp.h82 const GLfloat m0 = m[0], m12 = m[12]; in TAG() local
89 to[i][0] = m0 * ox + m12; in TAG()
129 const GLfloat m12 = m[12], m13 = m[13]; in TAG() local
133 to[i][0] = m0 * ox + m12; in TAG()
150 const GLfloat m0 = m[0], m12 = m[12], m13 = m[13]; in TAG() local
154 to[i][0] = m0 * ox + m12; in TAG()
172 const GLfloat m12 = m[12], m13 = m[13], m14 = m[14]; in TAG() local
176 to[i][0] = m0 * ox + m12; in TAG()
196 const GLfloat m12 = m[12], m13 = m[13], m14 = m[14]; in TAG() local
200 to[i][0] = m0 * ox + m12; in TAG()
[all …]
/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DIMath.js153 this.$matrix.m12 = matrix.m12;
178 this.$matrix.m12 = matrix[1];
206 this.$matrix.m11, this.$matrix.m12, this.$matrix.m13, this.$matrix.m14,
234 J3DIMatrix4.setUniformArray[1] = this.$matrix.m12;
259 this.$matrix.m12 = 0;
281 var tmp = this.$matrix.m12;
282 this.$matrix.m12 = this.$matrix.m21;
325 this.$matrix.m12 /= det;
465 mat.$matrix.m12 = 0;
478 mat.$matrix.m12 = 0;
[all …]
/external/swiftshader/src/Renderer/
DMatrix.hpp30 Matrix(float m11, float m12, float m13,
33 Matrix(float m11, float m12, float m13, float m14,
79 static float det(float m11, float m12,
81 static float det(float m11, float m12, float m13,
84 static float det(float m11, float m12, float m13, float m14,
149 inline Matrix::Matrix(float m11, float m12, float m13, in Matrix() argument
155 M(1, 1) = m11; M(1, 2) = m12; M(1, 3) = m13; M(1, 4) = 0; in Matrix()
161 inline Matrix::Matrix(float m11, float m12, float m13, float m14, in Matrix() argument
168 M(1, 1) = m11; M(1, 2) = m12; M(1, 3) = m13; M(1, 4) = m14; in Matrix()
DMatrix.cpp262 float Matrix::det(float m11, float m12, in det() argument
265 return m11 * m22 - m12 * m21; in det()
268 float Matrix::det(float m11, float m12, float m13, in det() argument
273 m21 * (m12 * m33 - m32 * m13) + in det()
274 m31 * (m12 * m23 - m22 * m13); in det()
277 float Matrix::det(float m11, float m12, float m13, float m14, in det() argument
290 m21 * (m12 * M3344 - m32 * M1344 + m42 * M1334) + in det()
291 m31 * (m12 * M2344 - m22 * M1344 + m42 * M1324) - in det()
292 m41 * (m12 * M2334 - m22 * M1334 + m32 * M1324); in det()
/external/libvpx/libvpx/vpx_dsp/x86/
Dquantize_avx_x86_64.asm68 pcmpgtw m12, m11, m0 ; m12 = c[i] >= zbin
72 por m14, m7, m12
122 pand m13, m12
168 psubw m11, m11, m12 ; m11 = scan[i] + 1
257 pcmpgtw m12, m11, m0 ; m12 = c[i] >= zbin
260 por m14, m7, m12
300 pand m13, m12
355 psubw m11, m12 ; m11 = scan[i] + 1
377 pcmpgtw m12, m11, m0 ; m12 = c[i] >= zbin
381 por m14, m7, m12
[all …]
Dquantize_ssse3_x86_64.asm83 pcmpgtw m12, m11, m0 ; m12 = c[i] >= zbin
98 pand m13, m12
161 psubw m11, m12 ; m11 = scan[i] + 1
182 pcmpgtw m12, m11, m0 ; m12 = c[i] >= zbin
185 pmovmskb r2d, m12
200 pand m13, m12
262 psubw m11, m12 ; m11 = scan[i] + 1
Dfwd_txfm_ssse3_x86_64.asm35 mova m12, [pw_11585x2]
89 pmulhrsw m1, m12
90 pmulhrsw m7, m12
110 pmulhrsw m6, m12
111 pmulhrsw m4, m12
229 pmulhrsw m7, m12
230 pmulhrsw m9, m12
/external/swiftshader/src/OpenGL/compiler/
DIntermediate.cpp1106 float m10, float m11, float m12, in determinant3() argument
1109 return m00 * determinant2(m11, m12, m21, m22) - in determinant3()
1111 m20 * determinant2(m01, m02, m11, m12); in determinant3()
1115 float m10, float m11, float m12, float m13, in determinant4() argument
1119 return m00 * determinant3(m11, m12, m13, m21, m22, m23, m31, m32, m33) - in determinant4()
1121 m20 * determinant3(m01, m02, m03, m11, m12, m13, m31, m32, m33) - in determinant4()
1122 m30 * determinant3(m01, m02, m03, m11, m12, m13, m21, m22, m23); in determinant4()
1197 float m12 = unionArray[5].getFConst(); in CreateInverse() local
1201 …tempConstArray[0].setFConst(invDet * determinant2(m11, m12, m21, m22)); // m00 = invDet * (m11 * … in CreateInverse()
1202 …tempConstArray[1].setFConst(invDet * determinant2(m12, m10, m22, m20)); // m01 = -invDet * (m10 * … in CreateInverse()
[all …]
/external/boringssl/src/ssl/test/runner/poly1305/
Dsum_ref.go104 m12 uint32
362 m12 = uint32(m[p+6])
375 m12 <<= 16
380 m1 += int64(m12)
519 m12 = uint32(m[p+6])
541 m12 <<= 16
546 m1 += int64(m12)
943 m12 = uint32(m[p+6])
961 m12 &^= uint32(lbelow7)
966 m12 += uint32(lbelow6)
[all …]
/external/mesa3d/src/gallium/state_trackers/vega/
Dmatrix.h90 VGfloat m11, VGfloat m12, VGfloat m13, in matrix_inits() argument
94 mat->m[0] = m11; mat->m[1] = m12; mat->m[2] = m13; in matrix_inits()
135 VGfloat m12 = dst->m[0]*src->m[3] + dst->m[3]*src->m[4] + dst->m[6]*src->m[5]; in matrix_mult() local
147 dst->m[3] = m12; dst->m[4] = m22; dst->m[5] = m32; in matrix_mult()
237 VGfloat m12 = cos_val*dst->m[1] + sin_val*dst->m[4]; in matrix_rotate() local
240 dst->m[0] = m11; dst->m[1] = m12; in matrix_rotate()
/external/opencv/cv/src/
Dcvmoments.cpp78 moments->mu12 = moments->m12 - cy * (mu11 + cy * moments->m10) - cx * mu02; in icvCompleteMomentState()
188 moments->m12 = a12 * db1_60; in icvContourMoments()
236 moments->m12 += tiles[8] + dy * (2 * (tiles[4] + dx * tiles[2]) + in icvAccumulateMoments()
459 icvGetSpatialMoment_64f_p( ippmomentstate, 1, 2, 0, cvPoint(0,0), &moments->m12 ); in cvMoments()
Dcvinpaint.cpp212 double sol, a11, a22, m12; in FastMarching_solve() local
215 m12=MIN(a11,a22); in FastMarching_solve()
220 sol = 1+m12; in FastMarching_solve()
228 sol = 1+m12; in FastMarching_solve()
/external/swiftshader/third_party/LLVM/test/Transforms/LoopStrengthReduce/
D2011-10-13-SCEVChain.ll84 %m12 = select i1 %t12, i32 %n12, i32 -4
85 %a13 = add i32 %m12, %a12
/external/llvm/test/Transforms/LoopStrengthReduce/
D2011-10-13-SCEVChain.ll84 %m12 = select i1 %t12, i32 %n12, i32 -4
85 %a13 = add i32 %m12, %a12
/external/libvpx/libvpx/vp9/encoder/x86/
Dvp9_quantize_ssse3_x86_64.asm111 pcmpgtw m12, m11, m0
113 pmovmskb r2d, m12
/external/opencv/cv/include/
Dcvtypes.h53 double m00, m10, m01, m20, m11, m02, m30, m21, m12, m03; /* spatial moments */ member
/external/deqp/modules/gles2/scripts/
Dgenutil.py662 def __init__(self, m00, m01, m02, m10, m11, m12, m20, m21, m22): argument
665 m02, m12, m22])
668 def __init__(self, m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33): argument
671 m02, m12, m22, m32,
/external/dng_sdk/source/
Ddng_reference.cpp1303 real32 m12 = (real32) cameraToRGB [1] [2]; in RefBaselineABCtoRGB() local
1321 real32 g = m10 * A + m11 * B + m12 * C; in RefBaselineABCtoRGB()
1362 real32 m12 = (real32) cameraToRGB [1] [2]; in RefBaselineABCDtoRGB() local
1384 real32 g = m10 * A + m11 * B + m12 * C + m13 * D; in RefBaselineABCDtoRGB()
1677 real32 m12 = (real32) matrix [1] [2]; in RefBaselineRGBtoRGB() local
1691 real32 g = m10 * R + m11 * G + m12 * B; in RefBaselineRGBtoRGB()
/external/deqp/modules/gles31/scripts/
Dgenutil.py811 def __init__(self, m00, m01, m02, m10, m11, m12, m20, m21, m22): argument
814 m02, m12, m22])
817 def __init__(self, m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33): argument
820 m02, m12, m22, m32,
/external/deqp/modules/gles3/scripts/
Dgenutil.py809 def __init__(self, m00, m01, m02, m10, m11, m12, m20, m21, m22): argument
812 m02, m12, m22])
815 def __init__(self, m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33): argument
818 m02, m12, m22, m32,
/external/eigen/Eigen/src/Geometry/
DTransform.h760 other.m12(), other.m22(), other.dy();
763 other.m12(), other.m22(), other.dy(),
806 other.m12(), other.m22(), other.dy();
809 other.m12(), other.m22(), other.dy(),
/external/skia/src/core/
DSkMatrix.cpp1894 const SkScalar m12 = fTy; in toQuad() local
1896 quad[0].set(m02, m12); in toQuad()
1897 quad[1].set(m00 * width + m02, m10 * width + m12); in toQuad()
1898 quad[2].set(m00 * width + m01 * height + m02, m10 * width + m11 * height + m12); in toQuad()
1899 quad[3].set(m01 * height + m02, m11 * height + m12); in toQuad()
/external/valgrind/docs/internals/
DBIG_APP_NOTES.txt118 cd build/ooh680-m12
/external/skia/include/core/
DSkMatrix44.h334 SkMScalar m10, SkMScalar m11, SkMScalar m12,
/external/skia/src/gpu/
DGrDistanceFieldGenFromVector.cpp107 void setAffine(double m11, double m12, double m13, in setAffine() argument
110 fMat[1] = m12; in setAffine()

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