Searched refs:mBindToTextureRGBA (Results 1 – 3 of 3) sorted by relevance
41 mBindToTextureRGBA = EGL_FALSE; in Config()65 mBindToTextureRGBA = EGL_TRUE; in Config()77 mBindToTextureRGBA = EGL_TRUE; in Config()385 …case EGL_BIND_TO_TEXTURE_RGBA: match = config->mBindToTextureRGBA == (EGLBoolean)attribute[1… in getConfigs()
52 EGLBoolean mBindToTextureRGBA; // True if bindable to RGBA textures. variable
249 case EGL_BIND_TO_TEXTURE_RGBA: *value = configuration->mBindToTextureRGBA; break; in getConfigAttrib()408 (textureFormat == EGL_TEXTURE_RGBA && configuration->mBindToTextureRGBA != EGL_TRUE)) in createPBufferSurface()