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Searched refs:mBindToTextureRGBA (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/OpenGL/libEGL/
DConfig.cpp41 mBindToTextureRGBA = EGL_FALSE; in Config()
65 mBindToTextureRGBA = EGL_TRUE; in Config()
77 mBindToTextureRGBA = EGL_TRUE; in Config()
385 …case EGL_BIND_TO_TEXTURE_RGBA: match = config->mBindToTextureRGBA == (EGLBoolean)attribute[1… in getConfigs()
DConfig.h52 EGLBoolean mBindToTextureRGBA; // True if bindable to RGBA textures. variable
DDisplay.cpp249 case EGL_BIND_TO_TEXTURE_RGBA: *value = configuration->mBindToTextureRGBA; break; in getConfigAttrib()
408 (textureFormat == EGL_TEXTURE_RGBA && configuration->mBindToTextureRGBA != EGL_TRUE)) in createPBufferSurface()