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Searched refs:mDepthStateDirty (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
DContext.cpp312 mDepthStateDirty = true; in markAllStateDirty()
370 mDepthStateDirty = true; in setDepthTestEnabled()
384 mDepthStateDirty = true; in setDepthFunc()
1720 if(mDepthStateDirty) in applyState()
1732 mDepthStateDirty = false; in applyState()
DContext.h778 bool mDepthStateDirty; variable
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp331 mDepthStateDirty = true; in markAllStateDirty()
388 mDepthStateDirty = true; in setDepthTestEnabled()
402 mDepthStateDirty = true; in setDepthFunc()
1759 if(mDepthStateDirty) in applyState()
1771 mDepthStateDirty = false; in applyState()
DContext.h628 bool mDepthStateDirty; variable
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp318 mDepthStateDirty = true; in markAllStateDirty()
375 mDepthStateDirty = true; in setDepthTestEnabled()
389 mDepthStateDirty = true; in setDepthFunc()
2747 if(mDepthStateDirty) in applyState()
2759 mDepthStateDirty = false; in applyState()
DContext.h753 bool mDepthStateDirty; variable