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Searched refs:mDepthStencil (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DRenderbuffer.cpp366 DepthStencilbuffer::DepthStencilbuffer(egl::Image *depthStencil) : mDepthStencil(depthStencil) in DepthStencilbuffer()
380 DepthStencilbuffer::DepthStencilbuffer(int width, int height, GLsizei samples) : mDepthStencil(null… in DepthStencilbuffer()
388mDepthStencil = device->createDepthStencilSurface(width, height, sw::FORMAT_D24S8, supportedSample… in DepthStencilbuffer()
390 if(!mDepthStencil) in DepthStencilbuffer()
406 if(mDepthStencil) in ~DepthStencilbuffer()
408 mDepthStencil->release(); in ~DepthStencilbuffer()
416 if(mDepthStencil) in getRenderTarget()
418 mDepthStencil->addRef(); in getRenderTarget()
421 return mDepthStencil; in getRenderTarget()
428 if(mDepthStencil) in createSharedImage()
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DRenderbuffer.h183 egl::Image *mDepthStencil;
/external/swiftshader/src/OpenGL/libGL/
DSurface.cpp42 mDepthStencil = nullptr; in Surface()
56 mDepthStencil = nullptr; in Surface()
72 ASSERT(!frameBuffer && !backBuffer && !mDepthStencil); in initialize()
79 if(mDepthStencil) in release()
81 mDepthStencil->release(); in release()
82 mDepthStencil = nullptr; in release()
143 mDepthStencil = new Image(0, backBufferWidth, backBufferHeight, sw::FORMAT_D24S8, 1, false, true); in reset()
145 if(!mDepthStencil) in reset()
183 if(mDepthStencil) in getDepthStencil()
185 mDepthStencil->addRef(); in getDepthStencil()
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DRenderbuffer.cpp387 DepthStencilbuffer::DepthStencilbuffer(Image *depthStencil) : mDepthStencil(depthStencil) in DepthStencilbuffer()
401 DepthStencilbuffer::DepthStencilbuffer(int width, int height, GLsizei samples) : mDepthStencil(null… in DepthStencilbuffer()
409mDepthStencil = device->createDepthStencilSurface(width, height, sw::FORMAT_D24S8, supportedSample… in DepthStencilbuffer()
411 if(!mDepthStencil) in DepthStencilbuffer()
427 if(mDepthStencil) in ~DepthStencilbuffer()
429 mDepthStencil->release(); in ~DepthStencilbuffer()
437 if(mDepthStencil) in getRenderTarget()
439 mDepthStencil->addRef(); in getRenderTarget()
442 return mDepthStencil; in getRenderTarget()
457 if(mDepthStencil) in Depthbuffer()
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DSurface.h69 Image *mDepthStencil; variable
DRenderbuffer.h198 Image *mDepthStencil;
/external/swiftshader/src/OpenGL/libGLESv2/
DRenderbuffer.cpp536 DepthStencilbuffer::DepthStencilbuffer(egl::Image *depthStencil) : mDepthStencil(depthStencil) in DepthStencilbuffer()
550 …ncilbuffer(int width, int height, GLenum requestedFormat, GLsizei samples) : mDepthStencil(nullptr) in DepthStencilbuffer()
584mDepthStencil = device->createDepthStencilSurface(width, height, internalFormat, supportedSamples,… in DepthStencilbuffer()
586 if(!mDepthStencil) in DepthStencilbuffer()
600 if(mDepthStencil) in ~DepthStencilbuffer()
602 mDepthStencil->release(); in ~DepthStencilbuffer()
610 if(mDepthStencil) in getRenderTarget()
612 mDepthStencil->addRef(); in getRenderTarget()
615 return mDepthStencil; in getRenderTarget()
622 if(mDepthStencil) in createSharedImage()
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DRenderbuffer.h261 egl::Image *mDepthStencil;