Searched refs:mDepthStencil (Results 1 – 8 of 8) sorted by relevance
/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Renderbuffer.cpp | 366 DepthStencilbuffer::DepthStencilbuffer(egl::Image *depthStencil) : mDepthStencil(depthStencil) in DepthStencilbuffer() 380 DepthStencilbuffer::DepthStencilbuffer(int width, int height, GLsizei samples) : mDepthStencil(null… in DepthStencilbuffer() 388 …mDepthStencil = device->createDepthStencilSurface(width, height, sw::FORMAT_D24S8, supportedSample… in DepthStencilbuffer() 390 if(!mDepthStencil) in DepthStencilbuffer() 406 if(mDepthStencil) in ~DepthStencilbuffer() 408 mDepthStencil->release(); in ~DepthStencilbuffer() 416 if(mDepthStencil) in getRenderTarget() 418 mDepthStencil->addRef(); in getRenderTarget() 421 return mDepthStencil; in getRenderTarget() 428 if(mDepthStencil) in createSharedImage() [all …]
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D | Renderbuffer.h | 183 egl::Image *mDepthStencil;
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/external/swiftshader/src/OpenGL/libGL/ |
D | Surface.cpp | 42 mDepthStencil = nullptr; in Surface() 56 mDepthStencil = nullptr; in Surface() 72 ASSERT(!frameBuffer && !backBuffer && !mDepthStencil); in initialize() 79 if(mDepthStencil) in release() 81 mDepthStencil->release(); in release() 82 mDepthStencil = nullptr; in release() 143 mDepthStencil = new Image(0, backBufferWidth, backBufferHeight, sw::FORMAT_D24S8, 1, false, true); in reset() 145 if(!mDepthStencil) in reset() 183 if(mDepthStencil) in getDepthStencil() 185 mDepthStencil->addRef(); in getDepthStencil() [all …]
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D | Renderbuffer.cpp | 387 DepthStencilbuffer::DepthStencilbuffer(Image *depthStencil) : mDepthStencil(depthStencil) in DepthStencilbuffer() 401 DepthStencilbuffer::DepthStencilbuffer(int width, int height, GLsizei samples) : mDepthStencil(null… in DepthStencilbuffer() 409 …mDepthStencil = device->createDepthStencilSurface(width, height, sw::FORMAT_D24S8, supportedSample… in DepthStencilbuffer() 411 if(!mDepthStencil) in DepthStencilbuffer() 427 if(mDepthStencil) in ~DepthStencilbuffer() 429 mDepthStencil->release(); in ~DepthStencilbuffer() 437 if(mDepthStencil) in getRenderTarget() 439 mDepthStencil->addRef(); in getRenderTarget() 442 return mDepthStencil; in getRenderTarget() 457 if(mDepthStencil) in Depthbuffer() [all …]
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D | Surface.h | 69 Image *mDepthStencil; variable
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D | Renderbuffer.h | 198 Image *mDepthStencil;
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Renderbuffer.cpp | 536 DepthStencilbuffer::DepthStencilbuffer(egl::Image *depthStencil) : mDepthStencil(depthStencil) in DepthStencilbuffer() 550 …ncilbuffer(int width, int height, GLenum requestedFormat, GLsizei samples) : mDepthStencil(nullptr) in DepthStencilbuffer() 584 …mDepthStencil = device->createDepthStencilSurface(width, height, internalFormat, supportedSamples,… in DepthStencilbuffer() 586 if(!mDepthStencil) in DepthStencilbuffer() 600 if(mDepthStencil) in ~DepthStencilbuffer() 602 mDepthStencil->release(); in ~DepthStencilbuffer() 610 if(mDepthStencil) in getRenderTarget() 612 mDepthStencil->addRef(); in getRenderTarget() 615 return mDepthStencil; in getRenderTarget() 622 if(mDepthStencil) in createSharedImage() [all …]
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D | Renderbuffer.h | 261 egl::Image *mDepthStencil;
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