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Searched refs:mMaskStateDirty (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
DContext.cpp313 mMaskStateDirty = true; in markAllStateDirty()
665 mMaskStateDirty = true; in setColorMask()
674 mMaskStateDirty = true; in setDepthMask()
1848 if(mMaskStateDirty) in applyState()
1853 mMaskStateDirty = false; in applyState()
DContext.h779 bool mMaskStateDirty; variable
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp332 mMaskStateDirty = true; in markAllStateDirty()
837 mMaskStateDirty = true; in setColorMask()
846 mMaskStateDirty = true; in setDepthMask()
1837 if(mMaskStateDirty) in applyState()
1842 mMaskStateDirty = false; in applyState()
DContext.h629 bool mMaskStateDirty; variable
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp319 mMaskStateDirty = true; in markAllStateDirty()
691 mMaskStateDirty = true; in setColorMask()
708 mMaskStateDirty = true; in setDepthMask()
2852 if(mMaskStateDirty) in applyState()
2861 mMaskStateDirty = false; in applyState()
DContext.h754 bool mMaskStateDirty; variable