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Searched refs:mMaxLevel (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.cpp47 mMaxLevel = 1000; in Texture()
229 mMaxLevel = maxLevel; in setMaxLevel()
365 return mMaxLevel; in getMaxLevel()
863 int q = std::min(log2(std::max(width, height)), mMaxLevel); in isMipmapComplete()
1234 int q = std::min(log2(size), mMaxLevel); in isMipmapCubeComplete()
1826 int q = isTexture2DArray ? std::min(log2(std::max(width, height)), mMaxLevel) : in isMipmapComplete()
1827 std::min(log2(std::max(std::max(width, height), depth)), mMaxLevel); in isMipmapComplete()
DTexture.h142 GLint mMaxLevel; variable
/external/swiftshader/src/OpenGL/libGL/
DTexture.cpp40 mMaxLevel = 1000; in Texture()
144 mMaxLevel = level; in setMaxLevel()
525 for(int level = 1; level <= q && level <= mMaxLevel; level++) in isMipmapComplete()
DTexture.h107 GLint mMaxLevel; variable