Searched refs:mMaxLevel (Results 1 – 4 of 4) sorted by relevance
47 mMaxLevel = 1000; in Texture()229 mMaxLevel = maxLevel; in setMaxLevel()365 return mMaxLevel; in getMaxLevel()863 int q = std::min(log2(std::max(width, height)), mMaxLevel); in isMipmapComplete()1234 int q = std::min(log2(size), mMaxLevel); in isMipmapCubeComplete()1826 int q = isTexture2DArray ? std::min(log2(std::max(width, height)), mMaxLevel) : in isMipmapComplete()1827 std::min(log2(std::max(std::max(width, height), depth)), mMaxLevel); in isMipmapComplete()
142 GLint mMaxLevel; variable
40 mMaxLevel = 1000; in Texture()144 mMaxLevel = level; in setMaxLevel()525 for(int level = 1; level <= q && level <= mMaxLevel; level++) in isMipmapComplete()
107 GLint mMaxLevel; variable