Searched refs:mMinFilter (Results 1 – 7 of 7) sorted by relevance
33 mMinFilter = GL_NEAREST_MIPMAP_LINEAR; in Sampler()46 void setMinFilter(GLenum minFilter) { mMinFilter = minFilter; } in setMinFilter()56 GLenum getMinFilter() const { return mMinFilter; } in getMinFilter()67 GLenum mMinFilter;
36 mMinFilter = GL_NEAREST_MIPMAP_LINEAR; in Texture()84 mMinFilter = filter; in setMinFilter()315 return mMinFilter; in getMinFilter()495 switch(mMinFilter) in isMipmapFiltered()505 default: UNREACHABLE(mMinFilter); in isMipmapFiltered()2011 mMinFilter = GL_LINEAR; in TextureExternal()
131 GLenum mMinFilter; variable
36 mMinFilter = GL_NEAREST_MIPMAP_LINEAR; in Texture()76 mMinFilter = filter; in setMinFilter()170 return mMinFilter; in getMinFilter()319 switch(mMinFilter) in isMipmapFiltered()329 default: UNREACHABLE(mMinFilter); in isMipmapFiltered()794 mMinFilter = GL_LINEAR; in TextureExternal()
114 GLenum mMinFilter; variable
35 mMinFilter = GL_NEAREST_MIPMAP_LINEAR; in Texture()66 mMinFilter = filter; in setMinFilter()151 return mMinFilter; in getMinFilter()259 switch(mMinFilter) in isMipmapFiltered()269 default: UNREACHABLE(mMinFilter); in isMipmapFiltered()
102 GLenum mMinFilter; variable