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Searched refs:mMinFilter (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DSampler.h33 mMinFilter = GL_NEAREST_MIPMAP_LINEAR; in Sampler()
46 void setMinFilter(GLenum minFilter) { mMinFilter = minFilter; } in setMinFilter()
56 GLenum getMinFilter() const { return mMinFilter; } in getMinFilter()
67 GLenum mMinFilter;
DTexture.cpp36 mMinFilter = GL_NEAREST_MIPMAP_LINEAR; in Texture()
84 mMinFilter = filter; in setMinFilter()
315 return mMinFilter; in getMinFilter()
495 switch(mMinFilter) in isMipmapFiltered()
505 default: UNREACHABLE(mMinFilter); in isMipmapFiltered()
2011 mMinFilter = GL_LINEAR; in TextureExternal()
DTexture.h131 GLenum mMinFilter; variable
/external/swiftshader/src/OpenGL/libGLES_CM/
DTexture.cpp36 mMinFilter = GL_NEAREST_MIPMAP_LINEAR; in Texture()
76 mMinFilter = filter; in setMinFilter()
170 return mMinFilter; in getMinFilter()
319 switch(mMinFilter) in isMipmapFiltered()
329 default: UNREACHABLE(mMinFilter); in isMipmapFiltered()
794 mMinFilter = GL_LINEAR; in TextureExternal()
DTexture.h114 GLenum mMinFilter; variable
/external/swiftshader/src/OpenGL/libGL/
DTexture.cpp35 mMinFilter = GL_NEAREST_MIPMAP_LINEAR; in Texture()
66 mMinFilter = filter; in setMinFilter()
151 return mMinFilter; in getMinFilter()
259 switch(mMinFilter) in isMipmapFiltered()
269 default: UNREACHABLE(mMinFilter); in isMipmapFiltered()
DTexture.h102 GLenum mMinFilter; variable