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Searched refs:mPolygonOffsetStateDirty (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
DContext.cpp316 mPolygonOffsetStateDirty = true; in markAllStateDirty()
538 mPolygonOffsetStateDirty = true; in setPolygonOffsetFillEnabled()
554 mPolygonOffsetStateDirty = true; in setPolygonOffsetParams()
1856 if(mPolygonOffsetStateDirty) in applyState()
1874 mPolygonOffsetStateDirty = false; in applyState()
DContext.h783 bool mPolygonOffsetStateDirty; variable
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp335 mPolygonOffsetStateDirty = true; in markAllStateDirty()
522 mPolygonOffsetStateDirty = true; in setPolygonOffsetFillEnabled()
538 mPolygonOffsetStateDirty = true; in setPolygonOffsetParams()
1845 if(mPolygonOffsetStateDirty) in applyState()
1863 mPolygonOffsetStateDirty = false; in applyState()
DContext.h632 bool mPolygonOffsetStateDirty; variable
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp322 mPolygonOffsetStateDirty = true; in markAllStateDirty()
543 mPolygonOffsetStateDirty = true; in setPolygonOffsetFillEnabled()
559 mPolygonOffsetStateDirty = true; in setPolygonOffsetParams()
2864 if(mPolygonOffsetStateDirty) in applyState()
2882 mPolygonOffsetStateDirty = false; in applyState()
DContext.h757 bool mPolygonOffsetStateDirty; variable