Searched refs:mShaderType (Results 1 – 3 of 3) sorted by relevance
46 mShaderType(type), in TParseContext()76 GLenum getShaderType() const { return mShaderType; } in getShaderType()256 GLenum mShaderType; // vertex or fragment language (future: pack or unpack) variable
62 GLenum mShaderType; variable
113 : mShaderType(shaderType), in ValidateLimitations()497 bool skip = (mShaderType == GL_VERTEX_SHADER) && in validateIndexing()