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Searched refs:mTransparentType (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/OpenGL/libEGL/
DConfig.h73 EGLenum mTransparentType; // Type of transparency supported variable
DConfig.cpp192 mTransparentType = EGL_NONE; in Config()
380 …case EGL_TRANSPARENT_TYPE: match = config->mTransparentType == (EGLenum)attribute[1]; … in getConfigs()
DDisplay.cpp244 case EGL_TRANSPARENT_TYPE: *value = configuration->mTransparentType; break; in getConfigAttrib()