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Searched refs:mVertexArrayNameSpace (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp211 while(!mVertexArrayNameSpace.empty()) in ~Context()
213 deleteVertexArray(mVertexArrayNameSpace.firstName()); in ~Context()
945 return mVertexArrayNameSpace.allocate(); in createVertexArray()
1043 VertexArray *vertexArrayObject = mVertexArrayNameSpace.remove(vertexArray); in deleteVertexArray()
1235 mVertexArrayNameSpace.insert(array, vertexArray); in bindVertexArray()
1457 return mVertexArrayNameSpace.find(array); in getVertexArray()
1467 return mVertexArrayNameSpace.isReserved(array); in isVertexArray()
DContext.h735 gl::NameSpace<VertexArray> mVertexArrayNameSpace; variable