Searched refs:mVertexArrayNameSpace (Results 1 – 2 of 2) sorted by relevance
211 while(!mVertexArrayNameSpace.empty()) in ~Context()213 deleteVertexArray(mVertexArrayNameSpace.firstName()); in ~Context()945 return mVertexArrayNameSpace.allocate(); in createVertexArray()1043 VertexArray *vertexArrayObject = mVertexArrayNameSpace.remove(vertexArray); in deleteVertexArray()1235 mVertexArrayNameSpace.insert(array, vertexArray); in bindVertexArray()1457 return mVertexArrayNameSpace.find(array); in getVertexArray()1467 return mVertexArrayNameSpace.isReserved(array); in isVertexArray()
735 gl::NameSpace<VertexArray> mVertexArrayNameSpace; variable