Searched refs:m_EGLContext (Results 1 – 2 of 2) sorted by relevance
/external/swiftshader/third_party/PowerVR_SDK/Shell/API/KEGL/ |
D | PVRShellAPI.cpp | 85 m_EGLContext = 0; in ApiInitAPI() 143 if (m_EGLContext) in ApiInitAPI() 145 eglDestroyContext(m_EGLDisplay, m_EGLContext); in ApiInitAPI() 191 if (m_EGLContext == EGL_NO_CONTEXT) in ApiInitAPI() 193 m_EGLContext = eglCreateContext(m_EGLDisplay, m_EGLConfig, NULL, ai32ContextAttribs); in ApiInitAPI() 196 if(m_EGLContext == EGL_NO_CONTEXT) in ApiInitAPI() 225 } while(m_EGLContext == EGL_NO_CONTEXT); in ApiInitAPI() 295 if (!eglMakeCurrent(m_EGLDisplay, m_EGLWindow, m_EGLWindow, m_EGLContext)) in ApiInitAPI() 419 if(eglQueryContext(m_EGLDisplay, m_EGLContext, EGL_CONTEXT_PRIORITY_LEVEL_IMG, &i32Values[0])) in OutputAPIInfo() 498 eglDestroyContext(m_EGLDisplay, m_EGLContext); in ApiReleaseAPI()
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D | PVRShellAPI.h | 60 EGLContext m_EGLContext; variable
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