Searched refs:m_activeStages (Results 1 – 1 of 1) sorted by relevance
2796 const vk::VkShaderStageFlags m_activeStages; member in vkt::BindingModel::__anona9e2bae50111::QuadrantRendederCase2808 , m_activeStages (activeStages) in QuadrantRendederCase()2810 DE_ASSERT((m_exitingStages & m_activeStages) == m_activeStages); in QuadrantRendederCase()2823 if ((m_activeStages & vk::VK_SHADER_STAGE_VERTEX_BIT) != 0u) in genVertexSource()2825 const bool onlyVS = (m_activeStages == vk::VK_SHADER_STAGE_VERTEX_BIT); in genVertexSource()2874 if ((m_activeStages & vk::VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) != 0u) in genTessCtrlSource()2877 DE_ASSERT(m_activeStages == vk::VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT); in genTessCtrlSource()2913 else if ((m_activeStages & vk::VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) != 0u) in genTessCtrlSource()2959 if ((m_activeStages & vk::VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) != 0u) in genTessEvalSource()2962 DE_ASSERT(m_activeStages == vk::VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT); in genTessEvalSource()[all …]