Searched refs:m_caseShaderType (Results 1 – 5 of 5) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pShaderOptimizationTests.cpp | 170 , m_caseShaderType (caseShaderType) in ShaderOptimizationCase() 188 const CaseShaderType m_caseShaderType; member in deqp::gles2::Performance::__anonf46dc3bb0111::ShaderOptimizationCase 281 …const float unoptimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_unoptimize… in iterate() 282 …const float optimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_optimizedRe… in iterate() 283 …const char* const relevantResultName = m_caseShaderType == CASESHADERTYPE_VERTEX ? "vertex" … in iterate() 324 …return defaultProgramData(m_caseShaderType, "\t" + getShaderPrecision(m_caseShaderType) + " vec4 v… in generateProgramData() 366 const string precision = getShaderPrecision(m_caseShaderType); in generateProgramData() 385 return defaultProgramData(m_caseShaderType, statements); in generateProgramData() 404 const string precision = getShaderPrecision(m_caseShaderType); in generateProgramData() 409 return defaultProgramData(m_caseShaderType, maybeFuncDefs, mainValueStatement); in generateProgramData() [all …]
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderOptimizationTests.cpp | 173 , m_caseShaderType (caseShaderType) in ShaderOptimizationCase() 191 const CaseShaderType m_caseShaderType; member in deqp::gles3::Performance::__anon78e67cbd0111::ShaderOptimizationCase 284 …const float unoptimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_unoptimize… in iterate() 285 …const float optimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_optimizedRe… in iterate() 286 …const char* const relevantResultName = m_caseShaderType == CASESHADERTYPE_VERTEX ? "vertex" … in iterate() 327 …return defaultProgramData(m_caseShaderType, "\t" + getShaderPrecision(m_caseShaderType) + " vec4 v… in generateProgramData() 369 const string precision = getShaderPrecision(m_caseShaderType); in generateProgramData() 388 return defaultProgramData(m_caseShaderType, statements); in generateProgramData() 407 const string precision = getShaderPrecision(m_caseShaderType); in generateProgramData() 412 return defaultProgramData(m_caseShaderType, maybeFuncDefs, mainValueStatement); in generateProgramData() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fUniformApiTests.cpp | 906 const CaseShaderType m_caseShaderType; member in deqp::gles2::Functional::UniformCase 945 , m_caseShaderType (caseShaderType) in UniformCase() 954 , m_caseShaderType (randomCaseShaderType(seed)) in UniformCase() 963 …const int vertexTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUni… in init() 964 …const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUnif… in init() 1147 …const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASES… in generateVertexSource() 1173 …const bool isFragmentCase = m_caseShaderType == CASESHADERTYPE_FRAGMENT || m_caseShaderType == C… in generateFragmentSource()
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/external/deqp/modules/gles31/functional/ |
D | es31fProgramUniformTests.cpp | 931 const CaseShaderType m_caseShaderType; member in deqp::gles31::Functional::UniformCase 943 , m_caseShaderType (caseShaderType) in UniformCase() 952 …const int vertexTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUni… in init() 953 …const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUnif… in init() 1153 …const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASES… in generateVertexSource() 1180 …const bool isFragmentCase = m_caseShaderType == CASESHADERTYPE_FRAGMENT || m_caseShaderType == C… in generateFragmentSource()
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/external/deqp/modules/gles3/functional/ |
D | es3fUniformApiTests.cpp | 1075 const CaseShaderType m_caseShaderType; member in deqp::gles3::Functional::UniformCase 1116 , m_caseShaderType (caseShaderType) in UniformCase() 1125 , m_caseShaderType (randomCaseShaderType(seed)) in UniformCase() 1134 …const int vertexTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUni… in init() 1135 …const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUnif… in init() 1337 …const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASES… in generateVertexSource() 1364 …const bool isFragmentCase = m_caseShaderType == CASESHADERTYPE_FRAGMENT || m_caseShaderType == C… in generateFragmentSource()
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