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Searched refs:m_caseShaderType (Results 1 – 5 of 5) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pShaderOptimizationTests.cpp170 , m_caseShaderType (caseShaderType) in ShaderOptimizationCase()
188 const CaseShaderType m_caseShaderType; member in deqp::gles2::Performance::__anonf46dc3bb0111::ShaderOptimizationCase
281 …const float unoptimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_unoptimize… in iterate()
282 …const float optimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_optimizedRe… in iterate()
283 …const char* const relevantResultName = m_caseShaderType == CASESHADERTYPE_VERTEX ? "vertex" … in iterate()
324 …return defaultProgramData(m_caseShaderType, "\t" + getShaderPrecision(m_caseShaderType) + " vec4 v… in generateProgramData()
366 const string precision = getShaderPrecision(m_caseShaderType); in generateProgramData()
385 return defaultProgramData(m_caseShaderType, statements); in generateProgramData()
404 const string precision = getShaderPrecision(m_caseShaderType); in generateProgramData()
409 return defaultProgramData(m_caseShaderType, maybeFuncDefs, mainValueStatement); in generateProgramData()
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/external/deqp/modules/gles3/performance/
Des3pShaderOptimizationTests.cpp173 , m_caseShaderType (caseShaderType) in ShaderOptimizationCase()
191 const CaseShaderType m_caseShaderType; member in deqp::gles3::Performance::__anon78e67cbd0111::ShaderOptimizationCase
284 …const float unoptimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_unoptimize… in iterate()
285 …const float optimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_optimizedRe… in iterate()
286 …const char* const relevantResultName = m_caseShaderType == CASESHADERTYPE_VERTEX ? "vertex" … in iterate()
327 …return defaultProgramData(m_caseShaderType, "\t" + getShaderPrecision(m_caseShaderType) + " vec4 v… in generateProgramData()
369 const string precision = getShaderPrecision(m_caseShaderType); in generateProgramData()
388 return defaultProgramData(m_caseShaderType, statements); in generateProgramData()
407 const string precision = getShaderPrecision(m_caseShaderType); in generateProgramData()
412 return defaultProgramData(m_caseShaderType, maybeFuncDefs, mainValueStatement); in generateProgramData()
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/external/deqp/modules/gles2/functional/
Des2fUniformApiTests.cpp906 const CaseShaderType m_caseShaderType; member in deqp::gles2::Functional::UniformCase
945 , m_caseShaderType (caseShaderType) in UniformCase()
954 , m_caseShaderType (randomCaseShaderType(seed)) in UniformCase()
963 …const int vertexTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUni… in init()
964 …const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUnif… in init()
1147 …const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASES… in generateVertexSource()
1173 …const bool isFragmentCase = m_caseShaderType == CASESHADERTYPE_FRAGMENT || m_caseShaderType == C… in generateFragmentSource()
/external/deqp/modules/gles31/functional/
Des31fProgramUniformTests.cpp931 const CaseShaderType m_caseShaderType; member in deqp::gles31::Functional::UniformCase
943 , m_caseShaderType (caseShaderType) in UniformCase()
952 …const int vertexTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUni… in init()
953 …const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUnif… in init()
1153 …const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASES… in generateVertexSource()
1180 …const bool isFragmentCase = m_caseShaderType == CASESHADERTYPE_FRAGMENT || m_caseShaderType == C… in generateFragmentSource()
/external/deqp/modules/gles3/functional/
Des3fUniformApiTests.cpp1075 const CaseShaderType m_caseShaderType; member in deqp::gles3::Functional::UniformCase
1116 , m_caseShaderType (caseShaderType) in UniformCase()
1125 , m_caseShaderType (randomCaseShaderType(seed)) in UniformCase()
1134 …const int vertexTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUni… in init()
1135 …const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUnif… in init()
1337 …const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASES… in generateVertexSource()
1364 …const bool isFragmentCase = m_caseShaderType == CASESHADERTYPE_FRAGMENT || m_caseShaderType == C… in generateFragmentSource()