Searched refs:m_isUBO (Results 1 – 1 of 1) sorted by relevance
1043 bool m_isUBO; member in deqp::egl::__anon80c5ce610111::ShadersOOB1063 m_isUBO = (m_resourceType == RESOURCETYPE_UBO); in ShadersOOB()1214 const std::string resName = (m_isUBO) ? "ub_in" : "sb_in"; in genNonComputeSource()1216 shaderDecl << "layout(std140, binding = 0) " << ((m_isUBO) ? "uniform" : "buffer") << " Block\n" in genNonComputeSource()1253 const std::string resName = (m_isUBO) ? "ub_in" : "sb_in"; in genComputeSource()1255 shaderDecl << "layout(std140, binding = 1) " << ((m_isUBO) ? "uniform" : "buffer") << " Input\n" in genComputeSource()1280 if (!m_isUBO && !m_isLocalArray && (m_shaderType != SHADERTYPE_COMPUTE)) in setup()1335 glw::GLenum resType = (m_isUBO) ? GL_UNIFORM_BUFFER : GL_SHADER_STORAGE_BUFFER; in setup()