Searched refs:m_levelCount (Results 1 – 3 of 3) sorted by relevance
157 , m_levelCount (levelCount) in Image()340 barrier.subresourceRange.levelCount = m_levelCount; in readUsingBuffer()626 barrier.subresourceRange.levelCount = m_levelCount; in upload()747 barrier.subresourceRange.levelCount = m_levelCount; in uploadUsingBuffer()817 DE_ASSERT(level < m_levelCount); in getPixelOffset()826 …for (unsigned int i = 0; i < m_levelCount && (mipExtend[0] > 1 || mipExtend[1] > 1 || mipExtend[2]… in getPixelOffset()
255 deUint32 m_levelCount; member in vkt::Draw::Image
451 …bool hasNextImage (void) const { return (m_currentLevel < (m_levelCount - 1)) || m_curren… in hasNextImage()454 int getMipLevelCount (void) const { return m_levelCount; } in getMipLevelCount()466 const int m_levelCount; member in deqp::gles31::Functional::__anond55736d60111::TextureImageIterator475 , m_levelCount (levelCount) in TextureImageIterator()477 DE_ASSERT(m_levelCount <= getLevelCount(info)); in TextureImageIterator()498 DE_ASSERT(m_currentLevel < m_levelCount); in nextImage()