Searched refs:m_ms_state (Results 1 – 2 of 2) sorted by relevance
1156 m_ms_state.pNext = VK_NULL_HANDLE; in VkPipelineObj()1157 m_ms_state.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; in VkPipelineObj()1158 m_ms_state.flags = 0; in VkPipelineObj()1159 m_ms_state.pSampleMask = NULL; in VkPipelineObj()1160 m_ms_state.alphaToCoverageEnable = VK_FALSE; in VkPipelineObj()1161 m_ms_state.alphaToOneEnable = VK_FALSE; in VkPipelineObj()1162 m_ms_state.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; in VkPipelineObj()1163 m_ms_state.minSampleShading = 0; in VkPipelineObj()1164 m_ms_state.sampleShadingEnable = 0; in VkPipelineObj()1227 void VkPipelineObj::SetMSAA(const VkPipelineMultisampleStateCreateInfo *ms_state) { m_ms_state = *m… in SetMSAA()[all …]
418 VkPipelineMultisampleStateCreateInfo m_ms_state; variable