Searched refs:m_puiTextureIDs (Results 1 – 1 of 1) sorted by relevance
72 GLuint* m_puiTextureIDs; member in OGLES2DisplacementMap117 m_puiTextureIDs(0), in OGLES2DisplacementMap()140 m_puiTextureIDs = new GLuint[m_Scene.nNumMaterial]; in LoadTextures()142 if(!m_puiTextureIDs) in LoadTextures()150 m_puiTextureIDs[i] = 0; in LoadTextures()165 if(PVRTTextureLoadFromPVR(sTextureName.c_str(), &m_puiTextureIDs[i]) != PVR_SUCCESS) in LoadTextures()461 glDeleteTextures(m_Scene.nNumMaterial, &m_puiTextureIDs[0]); in ReleaseView()465 delete[] m_puiTextureIDs; in ReleaseView()466 m_puiTextureIDs = 0; in ReleaseView()584 uiTex = m_puiTextureIDs[Node.nIdxMaterial]; in RenderScene()