Searched refs:m_shuffleUniformMembers (Results 1 – 3 of 3) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/ubo/ |
D | vktRandomUniformBlockCase.cpp | 180 return VarType(&structType, m_shuffleUniformMembers ? static_cast<deUint32>(LAYOUT_OFFSET) : 0u); in generateType() 227 deUint32 flags = (m_shuffleUniformMembers ? static_cast<deUint32>(LAYOUT_OFFSET) : 0u); in generateType()
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D | vktUniformBlockCase.hpp | 322 …const bool m_shuffleUniformMembers; //!< Used with explicit offsets to test out of order membe… member in vkt::ubo::UniformBlockCase
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D | vktUniformBlockCase.cpp | 2263 , m_shuffleUniformMembers (shuffleUniformMembers) in UniformBlockCase() 2310 …exShader(m_interface, m_uniformLayout, m_blockPointers, m_matrixLoadFlag, m_shuffleUniformMembers); in init() 2311 …ntShader(m_interface, m_uniformLayout, m_blockPointers, m_matrixLoadFlag, m_shuffleUniformMembers); in init()
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