Searched refs:m_vec2PointerLocationEnd (Results 1 – 2 of 2) sorted by relevance
1369 m_vec2PointerLocationEnd[0] = m_vec2PointerLocation[0] = vec2Location[0]; in TouchEnded()1370 m_vec2PointerLocationEnd[1] = m_vec2PointerLocation[1] = vec2Location[1]; in TouchEnded()1373 float fX = m_vec2PointerLocationEnd[0] - m_vec2PointerLocationStart[0]; in TouchEnded()1374 float fY = m_vec2PointerLocationEnd[1] - m_vec2PointerLocationStart[1]; in TouchEnded()1396 if (m_vec2PointerLocationEnd[0] <= 0.3f) // Left half of the screen in TouchEnded()1398 else if (m_vec2PointerLocationEnd[0] >= 0.7f) // Right half of the screen in TouchEnded()
192 float m_vec2PointerLocationEnd[2]; variable