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Searched refs:make_temp (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/mesa/main/
Dff_fragment_shader.cpp829 ir_variable *temp_var = p->make_temp(glsl_type::vec4_type, "texenv_combine"); in emit_texenv()
936 p->src_texture[unit] = p->make_temp(glsl_type::vec4_type, in load_texture()
1002 p->src_texture[unit] = p->make_temp(glsl_type::vec4_type, in load_texture()
1121 ir_variable *bumped = p->make_temp(texcoord->type, "bump_texcoord"); in load_texunit_bumpmap()
1156 ir_variable *fog_result = p->make_temp(glsl_type::vec4_type, "fog_result"); in emit_fog_instructions()
1166 ir_variable *f_var = p->make_temp(glsl_type::float_type, "fog_factor"); in emit_fog_instructions()
1195 ir_variable *temp_var = p->make_temp(glsl_type::float_type, "fog_temp"); in emit_fog_instructions()
1252 ir_variable *spec_result = p->make_temp(glsl_type::vec4_type, in emit_instructions()
Dffvertex_prog.c636 static struct ureg make_temp( struct tnl_program *p, struct ureg reg ) in make_temp() function
918 struct ureg tmp = make_temp(p, material_diffuse); in get_scenecolor()
1066 _col0 = make_temp(p, get_scenecolor(p, 0)); in build_lighting()
1068 _col1 = make_temp(p, get_identity_param(p)); in build_lighting()
1084 _bfc0 = make_temp(p, get_scenecolor(p, 1)); in build_lighting()
1086 _bfc1 = make_temp(p, get_identity_param(p)); in build_lighting()
/external/mesa3d/src/glsl/
Dir_builder.h77 ir_variable *make_temp(const glsl_type *type, const char *name);
Dir_builder.cpp38 ir_factory::make_temp(const glsl_type *type, const char *name) in make_temp() function in ir_builder::ir_factory