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Searched refs:mappedPoint (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/core/
DSkFindAndPlaceGlyph.h613 SkPoint mappedPoint = mapper.TranslationMapper::map(
616 &cursor, mappedPoint, std::forward<ProcessOneGlyph>(processOneGlyph));
686 SkPoint mappedPoint = mapper->map(positionReader->nextPoint());
688 &text, mappedPoint, std::forward<ProcessOneGlyph>(processOneGlyph));
DSkDraw.cpp1924 mappedPoint = shaderInvLocalMatrix.mapXY(p0.x(), p0.y()); in MakeTextureShader() local
1925 const auto localMatrix = SkMatrix::MakeTrans(mappedSample.x() - mappedPoint.x(), in MakeTextureShader()
1926 mappedSample.y() - mappedPoint.y()); in MakeTextureShader()