Searched refs:mappedPoint (Results 1 – 2 of 2) sorted by relevance
613 SkPoint mappedPoint = mapper.TranslationMapper::map(616 &cursor, mappedPoint, std::forward<ProcessOneGlyph>(processOneGlyph));686 SkPoint mappedPoint = mapper->map(positionReader->nextPoint());688 &text, mappedPoint, std::forward<ProcessOneGlyph>(processOneGlyph));
1924 mappedPoint = shaderInvLocalMatrix.mapXY(p0.x(), p0.y()); in MakeTextureShader() local1925 const auto localMatrix = SkMatrix::MakeTrans(mappedSample.x() - mappedPoint.x(), in MakeTextureShader()1926 mappedSample.y() - mappedPoint.y()); in MakeTextureShader()