Searched refs:mappedSample (Results 1 – 1 of 1) sorted by relevance
1923 const auto mappedSample = shaderInvLocalMatrix.mapXY(sample.x(), sample.y()), in MakeTextureShader() local1925 const auto localMatrix = SkMatrix::MakeTrans(mappedSample.x() - mappedPoint.x(), in MakeTextureShader()1926 mappedSample.y() - mappedPoint.y()); in MakeTextureShader()