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Searched refs:maskD01Q (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Shader/
DConstants.hpp58 dword2 maskD01Q[16]; member
DConstants.cpp223 maskD01Q[i][0] = -(i >> 0 & 1); in Constants()
224 maskD01Q[i][1] = -(i >> 1 & 1); in Constants()
DPixelRoutine.cpp1646 c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskD01Q) + xMask * 8); in writeColor()
1690 c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskD01Q) + xMask * 8); in writeColor()
1744 current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskD01Q) + xMask * 8); in writeColor()