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Searched refs:maskW4Q (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Shader/
DConstants.cpp183 maskW4Q[i][0] = -(i >> 0 & 1); in Constants()
184 maskW4Q[i][1] = -(i >> 1 & 1); in Constants()
185 maskW4Q[i][2] = -(i >> 2 & 1); in Constants()
186 maskW4Q[i][3] = -(i >> 3 & 1); in Constants()
DConstants.hpp38 word4 maskW4Q[16]; member
DPixelRoutine.cpp1569 c01 &= *Pointer<Int>(constants + OFFSET(Constants,maskW4Q[0][0]) + xMask * 8); in writeColor()
1587 c23 &= *Pointer<Int>(constants + OFFSET(Constants,maskW4Q[0][2]) + xMask * 8); in writeColor()
1777 current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0])); in writeColor()
1794 current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0])); in writeColor()
1813 current.z &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0])); in writeColor()
1830 current.w &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0])); in writeColor()