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Searched refs:maskedValue (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Shader/
DPixelRoutine.cpp773 Byte8 maskedValue = bufferValue; in writeStencil() local
775 maskedValue &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[0].invWriteMaskQ)); in writeStencil()
776 newValue |= maskedValue; in writeStencil()
787 Byte8 maskedValue = bufferValue; in writeStencil() local
789 maskedValue &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[1].invWriteMaskQ)); in writeStencil()
790 newValueCCW |= maskedValue; in writeStencil()