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Searched refs:matrixLocation (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
DOGLES2HelloAPI_LinuxX11.cpp606 int matrixLocation = glGetUniformLocation(shaderProgram, "transformationMatrix"); in RenderScene() local
618 glUniformMatrix4fv( matrixLocation, 1, GL_FALSE, transformationMatrix); in RenderScene()
DOGLES2HelloAPI_OSX.mm579 int matrixLocation = glGetUniformLocation(m_program, "transformationMatrix");
591 glUniformMatrix4fv( matrixLocation, 1, GL_FALSE, transformationMatrix);