Searched refs:matrixLocation (Results 1 – 2 of 2) sorted by relevance
606 int matrixLocation = glGetUniformLocation(shaderProgram, "transformationMatrix"); in RenderScene() local618 glUniformMatrix4fv( matrixLocation, 1, GL_FALSE, transformationMatrix); in RenderScene()
579 int matrixLocation = glGetUniformLocation(m_program, "transformationMatrix");591 glUniformMatrix4fv( matrixLocation, 1, GL_FALSE, transformationMatrix);